Over the past month I’ve continued looking into terrain generation for my next game. My previous attempts were using algorithms to generate a fully-formed terrain from scratch, but I wanted to see if I could come up with a way to simulate terrain generation over time. I’m envisioning that the player will be able to…Read more
terrain
Down the rabbit hole
After completing my foray into terrain rendering progress on building a 3D engine has been slower than I had anticipated. This was in part due to me traveling for a bit, but was mainly caused by finding out once more that there are many layers of complexity involved with this undertaking. Usually, when trying to…Read more
Terrain Rendering
The last few weeks have been busy: I’ve been working on a prototype for rendering a 3D landscape. One of the key aspects of the game that I’m working on is the deity-like ability of the player to manipulate the game world. The game engine will need to support real-time dynamic transformations like raising and…Read more