Here’s the thing… I find myself coming up with a new game idea once or twice a year. Usually at that point, I drop everything else I’ve been working on and focus all my free time for the next 2 or 3 weeks on it, until I gradually lose momentum. While those initial bursts are…Read more
opinion
On Failure
This past weekend, I joined a group to participate in the 2013 Global Game Jam – and all things considered, we failed. But that’s a good thing: while our game did not materialize in the way we envisioned, this coding session taught us a number of valuable lessons on how to make games in general,…Read more
Not a laughing matter
Since it’s release last Friday I’ve spent the majority of my time ridding Skyrim of Dragons and Trolls. And believe me, it’s addictive. The game is a clear improvement over Oblivion’s repetitive dungeons and awkward NPC interactions. The quests are motivating and diverse, the environment is incredibly detailed. It might not quite match the uniqueness…Read more