Tag: games

On Playing God

The next game I want to make is going to be a god game. The term was coined back in the 8-bit days to describe a type of simulation game that imbues the player in with god-like powers while putting him in charge of a group of artificial beings. While the specifics vary between different…

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(Just Like) Starting Over

Here’s the thing… I find myself coming up with a new game idea once or twice a year. Usually at that point, I drop everything else I’ve been working on and focus all my free time for the next 2 or 3 weeks on it, until I gradually lose momentum. While those initial bursts are…

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TIS-100

Despite picking up a bunch of must-play AAA titles and experimental indie games during the recent Steam sale, I’ve spent the majority of my play time on a game about programming a fictitious computer from the dawn of the age of technology. TIS-100 is a puzzle game at heart, but what captured my attention was…

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Deciphering Blade Runner

I have been doing some research into voxel rendering techniques as of lately. While the whole approach has fallen to the wayside a bit with the advent of 3D accelerators, I still find it to be a uniquely elegant approach to modeling and rendering objects in software. As part of my research, I thought it…

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For King and Country

I recently felt the urge to take some time off from the long-term game project I had been working on for most of this year, so I decided it would be fun to have a little weekend hackathon focusing on a small project. After the recent game-jams I had participated in as part of a…

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Your analysis, Mr Worf

Star Trek: The Next Generation – A Final Unity was released in 1995 by Spectrum Holobyte (later known as MicroProse). At a time when most Star Trek games, notably those from Interplay, were based off the original series, the game invites us into the TNG universe with a compelling mix of action and classic adventure…

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Warning – Trespassers Will Be Horribly Mutilated

I recently decided to replay the LucasArts adventure game that started it all: Maniac Mansion. Inspired by cheesy horror and sci-fi b-movies, the game invented many of the conventions that would define the genre for the next decade. I had previously played the (heavily censored) NES version, but used the ’89 PC remake for this…

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How do you know you’re not a Replicant?

Blade Runner was released in 1997 by Las Vegas based developer Westwood Studios who at this point is mainly known for pioneering the real-time strategy genre with its Command & Conquer series before being dismantled by EA. The game is a fairly classical point & click adventure game based on the 1982 movie of the…

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So, tell me about LOOM

Among some other games I recently rediscovered the 3.5” disc version of the LucasArts (née Lucasfilm Games) classic Loom. Released in 1990, this game is based on the same version of the SCUMM game engine used by The Secret of Monkey Island (see my earlier review). I had bought the game sometime in the mid-…

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