Tag: android

Fixing gluUnProject in Android Froyo

Lately, I’ve been working on a new Android app which will make use of 3D graphics. The Android SDK provides its own implementation of OpenGL ES which differs between Android releases. Since my current phone runs Android 2.2, I’m stuck with that release for the time being, and it looks like the version of the…

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Wishlist for the Android market

My latest Android app has been on the Android market for about 3 months now, and while the site works fine in most cases, in this time I have come to miss a couple of features that I feel would improve the experience both for developers as well as users. First and foremost, I think…

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On Android Services

For the latest release of SharePlay, my media player for network shares, I wanted to get rid of a fairly annoying bug that I was encountering more and more whenever I was using the app for longer periods of time: sometimes, after playing a number of songs, playback would just stop without any indication of…

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