Javascript Canvas Raytracer

Check out this demo I’ve been working on in my free time over the past months. It’s a simple ray tracing engine written in Javascript using the HTML5 canvas element. I’m considering adding support for multiple threads in the future to improve the rendering speed, but the basic rendering is now implemented.

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Two-way remote backup using rsync

After a recent hard drive failure, I decided to revisit the backup strategy I employ in my local network. While you can find a lot of different OSS solutions for this these days, I prefer the simplicity of rsync. In the following, I will describe how to use it to set up file synchronization between…

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From LDAP to Samba

While my days of system administration are mostly a thing of the past, from time to time I miss getting my hands “dirty” with some real’ Linux work. As was the case when I decided to upgrade my Ubuntu 12.04 LTS box to Samba domain controller. Mainly, I was interested in having a single login…

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Your analysis, Mr Worf

Star Trek: The Next Generation – A Final Unity was released in 1995 by Spectrum Holobyte (later known as MicroProse). At a time when most Star Trek games, notably those from Interplay, were based off the original series, the game invites us into the TNG universe with a compelling mix of action and classic adventure…

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Warning – Trespassers Will Be Horribly Mutilated

I recently decided to replay the LucasArts adventure game that started it all: Maniac Mansion. Inspired by cheesy horror and sci-fi b-movies, the game invented many of the conventions that would define the genre for the next decade. I had previously played the (heavily censored) NES version, but used the ’89 PC remake for this…

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Fixing gluUnProject in Android Froyo

Lately, I’ve been working on a new Android app which will make use of 3D graphics. The Android SDK provides its own implementation of OpenGL ES which differs between Android releases. Since my current phone runs Android 2.2, I’m stuck with that release for the time being, and it looks like the version of the…

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How do you know you’re not a Replicant?

Blade Runner was released in 1997 by Las Vegas based developer Westwood Studios who at this point is mainly known for pioneering the real-time strategy genre with its Command & Conquer series before being dismantled by EA. The game is a fairly classical point & click adventure game based on the 1982 movie of the…

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So, tell me about LOOM

Among some other games I recently rediscovered the 3.5” disc version of the LucasArts (née Lucasfilm Games) classic Loom. Released in 1990, this game is based on the same version of the SCUMM game engine used by The Secret of Monkey Island (see my earlier review). I had bought the game sometime in the mid-…

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