Category: Technology

On Failure

This past weekend, I joined a group to participate in the 2013 Global Game Jam – and all things considered, we failed. But that’s a good thing: while our game did not materialize in the way we envisioned, this coding session taught us a number of valuable lessons on how to make games in general,…

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Javascript Canvas Raytracer

Check out this demo I’ve been working on in my free time over the past months. It’s a simple ray tracing engine written in Javascript using the HTML5 canvas element. I’m considering adding support for multiple threads in the future to improve the rendering speed, but the basic rendering is now implemented.

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Wishlist for the Android market

My latest Android app has been on the Android market for about 3 months now, and while the site works fine in most cases, in this time I have come to miss a couple of features that I feel would improve the experience both for developers as well as users. First and foremost, I think…

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