I have been doing some research into voxel rendering techniques as of lately. While the whole approach has fallen to the wayside a bit with the advent of 3D accelerators, I still find it to be a uniquely elegant approach to modeling and rendering objects in software. As part of my research, I thought it…Read more
Technology
For King and Country
I recently felt the urge to take some time off from the long-term game project I had been working on for most of this year, so I decided it would be fun to have a little weekend hackathon focusing on a small project. After the recent game-jams I had participated in as part of a…Read more
Lessons from the Jam
Another April, another Game Jam: in fact, it was time for Ludum Dare 26. After the mixed experience that was this year’s Global Game Jam, I was curious to see if we were able to apply any of the lessons learned. The theme of the Jam was “Minimalism”, which to me personally isn’t so much…Read more
On Failure
This past weekend, I joined a group to participate in the 2013 Global Game Jam – and all things considered, we failed. But that’s a good thing: while our game did not materialize in the way we envisioned, this coding session taught us a number of valuable lessons on how to make games in general,…Read more
Javascript Canvas Raytracer
Check out this demo I’ve been working on in my free time over the past months. It’s a simple ray tracing engine written in Javascript using the HTML5 canvas element. I’m considering adding support for multiple threads in the future to improve the rendering speed, but the basic rendering is now implemented.
Wishlist for the Android market
My latest Android app has been on the Android market for about 3 months now, and while the site works fine in most cases, in this time I have come to miss a couple of features that I feel would improve the experience both for developers as well as users. First and foremost, I think…Read more