Category: Graphics

Down the rabbit hole

After completing my foray into terrain rendering progress on building a 3D engine has been slower than I had anticipated. This was in part due to me traveling for a bit, but was mainly caused by finding out once more that there are many layers of complexity involved with this undertaking. Usually, when trying to…

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Terrain Rendering

The last few weeks have been busy: I’ve been working on a prototype for rendering a 3D landscape. One of the key aspects of the game that I’m working on is the deity-like ability of the player to manipulate the game world. The game engine will need to support real-time dynamic transformations like raising and…

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