Author: Ben

Sky Rendering

Moving on from techniques for generating terrain for now, I started looking at how to generate a background for my rendered scene. So far I had been using a solid background color but I wanted something more interesting. Since the scene background in a typical game will obstructed in many places, most game engines do…

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Generating Island Terrain

Over the past month I’ve continued looking into terrain generation for my next game. My previous attempts were using algorithms to generate a fully-formed terrain from scratch, but I wanted to see if I could come up with a way to simulate terrain generation over time. I’m envisioning that the player will be able to…

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Down the rabbit hole

After completing my foray into terrain rendering progress on building a 3D engine has been slower than I had anticipated. This was in part due to me traveling for a bit, but was mainly caused by finding out once more that there are many layers of complexity involved with this undertaking. Usually, when trying to…

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Terrain Rendering

The last few weeks have been busy: I’ve been working on a prototype for rendering a 3D landscape. One of the key aspects of the game that I’m working on is the deity-like ability of the player to manipulate the game world. The game engine will need to support real-time dynamic transformations like raising and…

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On Playing God

The next game I want to make is going to be a god game. The term was coined back in the 8-bit days to describe a type of simulation game that imbues the player in with god-like powers while putting him in charge of a group of artificial beings. While the specifics vary between different…

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(Just Like) Starting Over

Here’s the thing… I find myself coming up with a new game idea once or twice a year. Usually at that point, I drop everything else I’ve been working on and focus all my free time for the next 2 or 3 weeks on it, until I gradually lose momentum. While those initial bursts are…

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TIS-100

Despite picking up a bunch of must-play AAA titles and experimental indie games during the recent Steam sale, I’ve spent the majority of my play time on a game about programming a fictitious computer from the dawn of the age of technology. TIS-100 is a puzzle game at heart, but what captured my attention was…

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Out with the old, in with the new

I’ve switched this blog over to a new theme – after more than 5 years it felt like it needed a fresh look. Also, I keep hearing them youngsters talk about responsive web pages that actually work on phones, so hopefully that will be a thing now as well. In any case, if you happen…

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Creating and monitoring a Glassfish Cluster

In this post I will detail how to create a basic Glassfish cluster and how to monitor it using JMX. First, download the latest release of Glassfish and extract the archive to a folder of your choice. Then start the asadmin utility from the glassfish4\bin directory. Unless otherwise noted, all of the commands that follow…

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Implementing a Java Agent (Part 3)

The previous posts in this series described how to create a Java agent and how to dynamically attach it to a running JVM. Once the agent is running, you may want to interact with it, for example to collect data from it or to execute specific methods on demand. Today’s post will show how to…

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